There are no reinforcements, enemies don't come rushing you down, you can take your time. Sword and Shield of Seiros (Shamir/Alois): This was the last Part 1 Paralogue I did, so my opinion may be skewed; regardless, it wasn't too bad at the point in which I did it. Clear editor. 2.) Then considering the boss is well defended and takes effort to take down, I think you're pretty much supposed to fail your first attempt if you're unaware, because even with divine pulse your healer/dancer units are stuck in the sand with nowhere to escape the looming ORKO even when going back several turns. Rewards: To be Added. The saving grace of this paralogue is that you only need to kill the boss. 1.) (It seems based on the dialogue that enemies entering the town a total of 5 times--even if they're not on consecutive turns and even if they die right away--disqualifies you from the best reward; can anyone confirm this?). Issued on: 24/11/2020 - 03:12. Wtf are you supposed to do on this level? ), A number of paralogues have recinforcements which are borderline unfair until you know about them (at least on Maddening): Annette/Gilbert, Mercedes/Caspar, Dorothea/Ingrid, Bernadetta/Petra. But again, kill boss. Definitely depends on how you prep. Afterwards, Petra successfully secures Brigid's aid in the war while Bernadetta gets several drawings of foreign plants. Itâs a given in any RPG, if thereâs quests to be completed, there are rewards to be received. Rewards: Lance of Ruin relic weapon (if you did not keep it), Gautier Knights, Talisman, Longbow, Extra Large Bullion; Notes: Rewards for this paralogue depend on performance. If you want all the rewards, you gotta break through the constant thieves, and it's a lot of gambit spamming. Hilariously, the Death Knight is the LEAST worrisome thing about this map. Pasted as rich text. Also Seteth's / Flyan's paralogue is easy since it has no reinforcements and physical enemies cannot make fast progress due to the terrain. Immerse yourself in the worlds of Ralph, the animated Disney film, with Fix-It Felix Jr., the game in which Ralph had to play the villain every day for 30 years. I find some hard because I have to reset a few times or banking on shaky hit rates to go through. She only needs to deal with the one archer that moves towards her at the start, while staying on that plateau. This Paralogue is only available until 2/22. The Fire Emblem series is no different. And if all your team can't move up at once, you'll run out of physic fast. Make your way to the stronghold and place Petra on it to spawn some friendly Brigid soldiers. The annoying thing about this map is that if you try to play it "legit", you end up having to Stride or Warp your way over to the bridge anyway, because if it's not down by Turn 2 the villagers will either get caught by the wolf or make a right turn and get blasted to death by magic. Felix paralogue (maddening) User Info: walterwhite23. There's also a boss with pretty powerful magic and about 38 Crit, meaning you'd better have lots of Goddess Icons if you don't want every single combat with it to become a game of Russian Roulette. 3.) Insurmountable (Edelgard): Enemy units that are hard to deal with, lots of enemy reinforcements and for some rewards you need to steal items from quite fast enemies. Focus characters: Alois and Shamir; Unlocks during Chapter 7 Felix's can be tricky if you care about the best rewards. Perhaps one of the easiest of the children's Paralogues, this Paralogue can be completed in one turn, if the player does not wish to obtain any experience or if the player wish to save the uses on Dwyer's staffs. It is possible to rescue her in the first turn, but even then she is not safe from any enemy. Without said knowledge in hand, this chapter is a giant middle finger to the player. 5 minutes ago, Silver-Haired Maiden said: 7 minutes ago, Silver-Haired Maiden said: Rank the paralogues from easiest to hardest. It proves, once and for all, that Green Units are the one true Fire Emblem enemy. In fact, if you don't take care of the enemies north of Rodrigue (by killing or gambiting them) he'll die Turn 1. The congested layout of the town, and this being a Part I paralogue, means you'll have to be basically perfect at using the movement options available to you (Stride, Dance, Warp, Draw Back, etc.) Hi! On Maddening, unrecruited Manuela auto-levels to LV 21 for this battle. This one seemed much harder until I realized that the thieves with droppable items never actually initiate combat--if their target exit is disabled because the stronghold enemy was defeated, they'll just stand in the corner and let you wail on them. Foreign Land and Sky (Japanese: 異境の空と地と Sky and Earth of a Foreign Land) is a paralogue chapter in Fire Emblem: Three Houses. Your best bet is to pick one green unit and defend them with all you've got, since there's no way you're saving all of them in time. Apart from that it's a bit tedious with the reinforcements, but still pretty easy. As a reward, you'll get 2 Batallion and a very strong Gauntlet weapon for Balthus. Though at this point in the game you've got enough Divine Pulses that it's not a problem to spend one or two at these spawns. At the age of 13, his older brother, Glenn, was killed in the Tragedy of Duscur. Otherwise, it's more tedious than anything. It is available from Chapter 15 to Chapter 17 /Chapter 21 /Chapter 18 on non-Crimson Flower routes, and from Chapter 15 to Chapter 17 on the Crimson Flower route. Ashe/Catherine: hard, assassin's everywhere with flying Pegasus nukes, Dedue medium I believe you can get the rewards with dead npcs, Felix super hard, villagers killed themselves but worse is his dad always killing himself. An Ocean View: Difficulty 1. This is probably one-turnable, though I never tried; in that case, it drops to a 1. 11.) Each chapter of the game offers â¦ Death Toll (Ignatz/Raphael): Same as Lorenz's basically, except the boss is slightly harder to kill. Oh, I forgot this one. The boss can be safely onerounded with Donnerbrand. Personally I don't find these chapters difficult, but they do waste your time. You unlock the ability to participate in Paralogue Battles during the Wyvern Moon, at â¦ Yes, this one is pretty much luck based. You will have to fight to complete this quest. In my SS run, Dorothea/Ingrid was hardest for me since it was the first paralogue I had access to with my level 13-15 units. They can still be on the map when you finish it and you'll still get the reward (aegis shield). Marianne wasn't that hard once you found out the boss movement gimmick. Talk to Felix and he will give you this quest. Sword and Shield of Seiros (Shamir/Alois): Having to split your units into 2-3 groups is pretty annoying in maddening mode. Pretty much all the enemies have high MOV. to reach and defeat the boss in time (Turn 2 or 3). Any luna user and res tank like Lysithea can solo the bottom right. Apparently heavy armor is useless since these ally knights cannot survive more than 1 or 2 rounds of combat with ordinary Cavaliers, which outnumber them 2 to 1. Byleth browbeats Bernadetta into joining them, and the group sets out for Brigid. We complete the paralogue perfectly and get an Extra Large Bullion as a â¦ Not sure who reported a Wo Dao as a reward for Felix's paralogue, but I saved all of the villagers and received an Extra Large Bullion, the Aegis Shield relic, and a battalion of Fraldarius Soldiers. But then again you don't have to. Those I'd qualify as "hard". The wolves don't move at first, and the poisonous beasts are slow enough to not be a big threat. 8.) walterwhite23 1 year ago #1. Felix Township) â gmina w stanie Illinois, w hrabstwie Grundy; Felix (ang. That let me eventually move in far enough for the boss kill. Anyway, I agree with the general sentiment that Seteth and Flayjn's paralogue is easy, considering the most dangerous enemies are gimped by the beach. The White Heron Cup Rewards: Morfis â¦ Insurmountable: Difficulty 4.5. Help Felix repair the broken windows of a building, using his magic hammer, while avoiding the bricks sent by the giant. It really depends when you do them, I do them the end of the month of that month instead of waiting. Your little rascal will love lapping up the delicious broth and getting his teeth stuck into the mouth-watering chunks. You know what sounds like fun? Silver Snow Azure Moon Verdant Wind Crimson Flower. I consider it as one of the easiest honestly (if the existence of warp is neglected). Having a flying unit for easily getting the chest is highly recommended. You can just randomly fail to get all rewards, because the green units feel like being dumb. You have a quite powerful flier, and it's a sand/coast map. I remember hearing that they all had to escape or it didn't count. This is Legend of the Lake's boss, 38 Crit and all, but even stronger and with 15 more Attack Speed. This chapter's enemy and boss data varies depending on which route is taken. 2.) From Fire Emblem Wiki, your source on Fire Emblem information. 10.) Apart from that it's easy. Beating the four bosses quickly is not that hard. The easiest paralogues are clearly Lorenz's and Raphael's / Ignatz's because they can be easily oneturned via warp. Casper/Mercedes and Marianne are probably some of the harder ones but they are entirely based on if you took the time to train these people as they are on their own/ away from the main group. This gives her EXACTLY enough Spd to equip Nosferatu without being doubled by the Pegasi that eventually rush her down, and EXACTLY enough DEF to survive two hits total from them even if she misses with all of her Nosferatu counterattacks. Runner up: Legend of the Lake, because fog of war. Felix 1. The enemies only aggro in small bites and only when you move into their attack ranges, meaning you can advance down the west side easily. 7.) Paralogue Battles are character or pair-specific missions accessible on free days. The eastern Assassin commander is also dangerous since he can move right through forests and will reach the target within three turns. ... Rodrigue will comment on the battle and a villager will appear to rewards you. With fliers and mages in the party this chapter is really comfortable to play. Thieves have pass, so if they're not locked down, they'll take down your mages and archers with ease. People say "warp-skip", but you start so dang close to the boss on the right that a Stride is good enough--I had Ashe Deadeye the boss and then Cyril Point-Blank Volley for the kill. (I'll also copy the formating from Tombstone88 :p). Your previous content has been restored. The villagers just leave their hiding spots and die on turn 1 and Rodrigue lasts a few turns before suiciding into the enemy. Darkness Beneath the Earth (Hubert): Completing this chapter isn't too bad; completing this chapter and keeping enough mages alive for the reward is annoying. Lance and sword breaker are definitely required. It would interest me, if there is an order how to do the paralogues regarding difficulty. Legend of the Lake (Leonie/Linhardt): Fog of War. The Face Beneath: Difficulty 5. 13.) Oil and Water: Difficulty 3, with two special tricks. If you have units that can restrict enemy movement this map becomes a lot easier. The best way to save them (without using Rescue staves) is to give Cordelia and Sumia their supports and have them airdrop ahead. This chapter handles reinforcements the worst of all chapters I know so far. On Crimson Flower, this isn't anything special since you get to do it post-timeskip, but on other routes...this was the one and only paralogue where I just threw up my hands and said "Forget it". Agreed with Seteth/Flayn, since it's easy regardless of playstyle. It's best if Daddy decides to head towards the corner to the bottom left but if he goes for the upper right it's a nightmare. FELIX® Soup is an irresistible range of exciting recipes for your cat. If you play it as intended, it's one of the most difficult. Valinne 1 year ago #1. It seems you need to advance north with your team just far enough to attract the attention of the enemies up there, but not move anyone beyond the stone pedestal in the center. This assumes you defeat all the thieves before they escape. Through an exploration of characters, the paralogues offer some excellent benefits. This page was last edited on 7 December 2020, at 18:44. If you made all the right choices in battle preparations and turn 1 then the rest of the map is a breeze. They don't all have to escape, just survive. The Forgotten (Sylvain): If you don't know what you're doing, this map can be a pain. But it's kill boss. Forgotten Hero: Difficulty 3.5. The second is to make sure you recruit Hanneman, but not Manuela. 4.) Tales of the Red Canyon (Sothis): Not too bad, provided you have Byleth in a good class like Peg Knight. 12.) The Fire Emblem: Three Houses paralogue rewards take a slight spin on this age old mechanic though. 11.) As for the easy ones... Sylvain's just wasn't that tough. Even warp cannot save the problem (double warp might though). The chapter doesn't even give you a good reward to make the hassle worth it. I'd very much like these shifting objectives to be implemented more gracefully in the future. Grapplers and Bow Knights (!!) Bum-rush him with a strong flier and get him before he gets you. The mages can thankfully survive one round of combat with the monsters, and can be quite helpful when it comes to breaking them with their gambits, but once they do run out of gambits they tend to make normal attacks and die when it would be smarter to do nothing and live. I used Switch 30second captures so it is a little choppy. The war in Fódlan has put Brigid in a precarious position. Upload or insert images from URL. 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